Saturday, September 28, 2013

[M150.Ebook] Fee Download Impressive: Printmaking, Letterpress and Graphic DesignFrom Brand: Gestalten Verlag

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Impressive: Printmaking, Letterpress and Graphic DesignFrom Brand: Gestalten Verlag

Our successful compilation is now available in a softcover edition. Today's graphic designers, illustrators, and typographers are rediscovering old printing techniques and handicrafts. They are inspired by passion for the unique; the feel of different papers, press cuts, and embossing; the brilliance of printing inks; and the originality of bookbinding techniques. The book Impressive presents the results of this passion. The current fascination with old-fashioned printing presses and techniques started with individual designers and smaller collectives creating one-of-a-kind printed material by hand for special occasions, such as weddings or birthdays. Impressive features these artists and their personal work as well as a broad range of business cards, invitations, stationery, and publications that are designed and produced in a way that is both nostalgic and contemporary. Historical styles--from the Victorian grandeur of floral elements and adornments to the aesthetics of classical modernism--are used and referenced as well as combined and reinterpreted in unusual ways. Traditional and more exotic techniques such as silk-screen printing, stamping, woodcut, or linocut are used--what counts is doing it yourself. Impressive investigates the interplay between traditional handiwork and current trends in graphic design. The work collected in this book shows how relevant and exciting the modern use of traditional design forms can be and how much it can inspire the visual culture of the future.

  • Sales Rank: #2578942 in Books
  • Brand: Brand: Gestalten Verlag
  • Published on: 2010-03-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.07" h x 9.46" w x 11.94" l, 3.56 pounds
  • Binding: Hardcover
  • 240 pages
Features
  • Used Book in Good Condition

From the Inside Flap
The work collected in this book shows how relevant and exciting the modern use of traditional design forms can be and how much it can inspire the visual culture of the future. Our successful compilations is now available in a softcover edition.

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2 of 2 people found the following review helpful.
Impressive but not amazing.
By ominous12b
This books was well written and the few interviews were well handled and provided solid and useful information. The images are fairly good all around throughout the book as well. My only problem with the book is the lack of content. There's about 5 pages of text tops. Don't get me wrong I love the images too but I was using this as a source for my dissertation that was on the values of letterpress in graphic design and was hoping this book would have been more helpful.

4 of 5 people found the following review helpful.
Books need editors, I've said it once I'll say it again!
By C. Morrison
This is a great book as it has collected, I'm not sure how, a group of designers who are all clearly excellent print-makers too. A wonderful resource for ideas, and for the technical reader too. My only complaint, and it may seem minor, is that there seems to have been little or no editing of the texts. A good editor not only strengthens the language of a book, they also solidify (sometimes) the idea of the book. In the case of this book, the thesis seems to be nothing more than to showcase great work, without much in the way of contextualization. Still, as a printer and a designer, I'm happy to have it in my library.

0 of 0 people found the following review helpful.
Buy it today!
By NPhoon
I really cannot fault this book - every single page has gorgeous examples of print and design with bright bold inspiring colours. Everyone I've shared this book with has gone on to purchase a copy for themselves. Get yours quick before they run out of copies!! Easily my favourite book in my collection.

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[S757.Ebook] Free PDF Warren Ellis' Atmospherics Color Edition, by Warren Ellis

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For the first time, comics legend Warren Ellis and painter Ken Meyer unleash the terrifying alien tale of Atmospherics in full color! She’s in a hospital…or it may be a police station. She’s been traumatized…or possibly she’s being held for questioning. She’s either the only living witness of a cattle-mutilation style attack on humans, or a multiple killer whose psychotic reaction to heroin led to massacre. Who is this mystery woman? And will her interrogators survive the discovery of her true identity?

  • Sales Rank: #3247044 in Books
  • Published on: 2012-02-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .30" w x 6.00" l, .26 pounds
  • Binding: Paperback
  • 48 pages

About the Author
Warren Ellis is the award-winning British author of comic books, novels, and television, most often recognized for his sociocultural commentary and ground-breaking work in the genre of science fiction. He maintains a consistent online presence which includes the weekly delivery of the Freakangels web comic to millions of fans. Ellis has published more than 25 different creator-owned projects through Avatar Press (including Black Summer, Ignition City, and Gravel, the last of which is in development as a film through Legendary Pictures), with many more planned.

Most helpful customer reviews

4 of 4 people found the following review helpful.
Creepy and compelling
By N. Durham
As the previous review states, Avatar really lets Warren Ellis cut like nothing Marvel or DC have ever let him before, and Atmospherics is proof of that. A very short graphic novel, Atmospherics deals with a woman claiming to be the lone survivor of a town whose population was massacred by alien beings. So she says, but did she commit these acts herself under the delusion of heroin use? That's the main question as Ellis' interrogation unfolds, and leads to bigger and better things as well. Everything you'd come to expect about Ellis' style is here: his penchant for paranoid feelings, poppy dialogue, and science fact and fiction are all used very nicely here. Ken Meyer provides stark black and white artwork as well, which suits the dark and dreary tone of the book. Ellis also provides an afterword, which finds the author offering a scathing discussion on alien blamed cow mutilations and Communion author Whitley Striber. The only real downside to Atmospherics is that it's over too soon, but the book is still worth picking up for Ellis fans regardless.

3 of 4 people found the following review helpful.
Nice to read some early Ellis
By Victor M. Sirotek
While not the most amazing of his body of work. This short book by Warren Ellis was very interesting to read. A lot of recurring themes that he continues to use are present here (paranoia, drug use, disorientation, etc). The art is ok. The quality of the book is good. Avatar usually does a pretty nice job with there stuff. Often times their books are extremely tasteless and not for those without a very dark sense of humor. I happen to have one, so it suits me fine.

All in all, if you are a Warren Ellis fan, you really should buy this book. Besides, it is extremely cheap.

If you want to check out other Ellis books from Avatar, look for SCARS and the Strange Kisses series. Dark Blue was pretty cool too. He is currently working on Black Gas and Wolfskin which are not yet on Amazon. All is Avatar work is very raw and violent and I found them to be good, fast and funny reads. He seems to just cut loose on his Avatar work. There doesn't seem to be a lot of editing happening to make him focus or refine his thoughts. I like this because it offers a different view into his brain.

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Thursday, September 12, 2013

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  • Sales Rank: #3176107 in Books
  • Binding: Paperback

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Wednesday, September 11, 2013

[H467.Ebook] Download Ebook Parallel MATLAB for Multicore and Multinode Computers (Software, Environments and Tools), by Jeremy Kepner

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This is the first book on parallel MATLAB and the first parallel computing book focused on the design, code, debug, and test techniques required to quickly produce well-performing parallel programs.

MATLAB is currently the dominant language of technical computing with one million users worldwide, many of whom can benefit from the increased power offered by inexpensive multicore and multinode parallel computers. MATLAB is an ideal environment for learning about parallel computing, allowing the user to focus on parallel algorithms instead of the details of implementation.

Parallel MATLAB for Multicore and Multinode Computers covers more parallel algorithms and parallel programming models than any other parallel programming book due to the succinctness of MATLAB. It presents a hands-on approach with numerous example programs; wherever possible, the examples are drawn from widely known and well-documented parallel benchmark codes that are representative of many real applications across the field of technical computing.

Audience: Intended for professional scientists and engineers, as well as undergraduate or graduate students, who use MATLAB. It is suitable as either the primary book in a parallel computing class or as a supplementary text in a numerical computing class or a computer science algorithms class.

Contents: List of Figures; List of Tables; List of Algorithms; Preface; Acknowledgments; Part I: Fundamentals: Chapter 1: Primer: Notation and Interfaces; Chapter 2: Introduction to pMatlab; Chapter 3: Interacting with Distributed Arrays; Part II: Advanced Techniques: Chapter 4: Parallel Programming Models; Chapter 5: Advanced Distributed Array Programming; Chapter 6: Performance Metrics and Software Architecture; Part III: Case Studies: Chapter 7: Parallel Application Analysis; Chapter 8: Stream; Chapter 9: RandomAccess; Chapter 10: Fast Fourier Transform; Chapter 11: High Performance Linpack; Appendix: Notation for Hierarchical Parallel Multicore Algorithms; Index

  • Sales Rank: #2458439 in Books
  • Brand: Brand: SIAM-Society for Industrial and Applied Mathematics
  • Published on: 2009-06-18
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.72" h x .83" w x 6.69" l, .0 pounds
  • Binding: Hardcover
  • 279 pages
Features
  • Used Book in Good Condition

About the Author
Jeremy Kepner is a senior technical staff member at MIT Lincoln Laboratory. His research focuses on the development of advanced libraries for the application of massively parallel computing to a variety of data intensive signal processing problems on which he has published many articles. Jeremy is most proud of the opportunity he has had to be the principal architect, principal investigator, or otherwise co-lead several very talented teams. These teams have produced a number of innovative technologies that have broken new ground in parallel computing.

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2 of 2 people found the following review helpful.
One Star
By Srikumar Sandeep
It is not good for someone new to parallel programming in matlab.

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Saturday, September 7, 2013

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BOUND BY CONTRACT (Harlequin comics), by Carole Mortimer

Madison McGuire is a young woman with dreams of becoming an actress. She gets a lucky break one day when she’ is visited by a famous director named Gideon Bryne, who is looking for an unknown to cast in his next film. It’s love at first sight, but neither wants to make a move, fearing it would ruin the movie and their careers. Can these two keep it professional while they work together—or will secrets from the past tear them apart before they even get a chance to try?

  • Sales Rank: #972869 in eBooks
  • Published on: 2015-06-28
  • Released on: 2015-06-28
  • Format: Kindle eBook

Most helpful customer reviews

0 of 1 people found the following review helpful.
Great
By Linda Aguilera
another wonderful book by a great.author. I love Carole Mortimer work, have several of her books. Great book for your library

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Thursday, August 29, 2013

[Q443.Ebook] Ebook The Cold Wife (Virginia Collection Book 2), by Ruth Ann Nordin

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The Cold Wife (Virginia Collection Book 2), by Ruth Ann Nordin

The Cold Wife (Virginia Collection Book 2), by Ruth Ann Nordin



The Cold Wife (Virginia Collection Book 2), by Ruth Ann Nordin

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The Cold Wife (Virginia Collection Book 2), by Ruth Ann Nordin

When Carrie Allen learns that her father has arranged a marriage between her and Justin Monroe, she knows that a pair couldn't be more mismatched. And she wants out!

Justin Monroe has loved Carrie for years, so he jumps at the chance to marry her. But he's in for a surprise when she tells him the truth...and asks for an annulment.

Too bad for her he's not willing to give up without a fight. Too bad for him she's not going to make that easy. Will he succeed in melting her cold heart or will she forever be "the cold wife"?

  • Sales Rank: #72687 in eBooks
  • Published on: 2010-02-27
  • Released on: 2010-02-27
  • Format: Kindle eBook

From the Author
This is the current edition of the book.

About the Author
Ruth Ann Nordin has written about twenty romances, four fantasy novels, and a sci-fi Christian thriller. She lives in Nebraska with her husband and four children. To learn more about her and her books, go to www.ruthannnordin.com.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Weak story line
By Just Sayin
Dialogue and some background did not seem to fit the period of the story. Story line was farcical. Not my favorite book.

20 of 23 people found the following review helpful.
Awful writing.
By A Customer
This is a contemporary novel placed in the 1890s. The language is modern, the attitudes are strictly 21st century. This lends an unfortunate disbelief to the story. People simply did not talk openly about sex, or try to match an aristocrat's daughter with the family cook, or disrespect one's parents.But the worst offense of this book is the slaughter of the English language. Where was the editor? Grammar and spelling are not this author's fortes.

12 of 13 people found the following review helpful.
Very poorly written
By Lisa
This book is supposed to be a period piece, unfortunately, throughout the book the characters' language is very contemporary and completely out of place for the specified time period. In one of her books the author has a character wonder if a ring was an actual diamond ring or if it was cubic zirconia in the late 1800's! Additionally, the conversations between the characters are incredibly stiff and unrealistic. I ended up skipping whole paragraphs to get through this book, I wouldn't recommend it to anyone.

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Tuesday, August 13, 2013

[U266.Ebook] Download Ebook Core HTML5 2D Game Programming (Core Series), by David Geary

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Core HTML5 2D Game Programming (Core Series), by David Geary

Game programming offers a wealth of creative and business opportunities, and it’s never been more accessible. In Core HTML5 2D Game Programming, best-selling author David Geary shows you how to use freely available browser tools and open source resources to create video games that run in desktop browsers and on mobile devices.

Geary walks you step by step through every aspect of implementing a sophisticated arcade-style game entirely from scratch, without using proprietary game frameworks. Packed with code, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 2D game on your own, whether you use a framework or not.

A clearly written, accessible, and exhaustive guide to implementing games, this book leaves no stone unturned, showing you how to

  • Create smooth, flicker-free animations
  • Implement motion that’s unaffected by your game’s underlying animation frame rate
  • Animate sprites (graphical objects) to make them sparkle, explode, etc.
  • Layer multi-channel sound effects on top of a soundtrack
  • Warp time to create nonlinear effects, such as jumping or bouncing
  • Control the flow of time through your game with a time system
  • Implement particle systems that simulate natural phenomena
  • Efficiently detect collisions between sprites
  • Create a developer backdoor containing special features
  • Use Node.js and socket.io to transfer real-time metrics to a server
  • Employ a heads-up display to show high scores stored on a server
  • Understand the nuances of implementing HTML5 games for mobile devices

Through expertly written code that’s easy to understand, and prose that cuts to the chase, Geary illuminates every corner of game development. Everyone from novice game programmers to professional game developers will find this book invaluable as both a tutorial and a reference.

All of the book’s source code, including chapter-specific versions of the game discussed in the book, are available at corehtml5games.com.

  • Sales Rank: #643167 in Books
  • Published on: 2014-07-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.16" h x .84" w x 7.51" l, .0 pounds
  • Binding: Paperback
  • 640 pages

About the Author
David Geary, a prominent author, speaker, and consultant, is a leading expert on advanced web application development. He’s the author of eight Java books, including the industry’s best-selling guides to Swing and JavaServer Faces, and he co-founded the HTML5 Denver User’s Group. A three-time JavaOne Rock Star, he speaks frequently at conferences. Follow him on Twitter at @davidgeary.

Most helpful customer reviews

3 of 3 people found the following review helpful.
An Introduction To Game Programming With A Side Of HTML5
By RC
Other have already covered that this book isn't for beginners, but please do not think that you need to be an expert in technologies such as Javascript, HTML5. CSS3, or object oriented programming to learn from this book. It is clear from working through this text that the author going out of his way to explain the material in such a way that someone who is interested in the material itself could reasonably follow along.

As an educator, I picked up this book hoping to use what I could learn from it to develop HTML5 tools and games to help make my work life easier. i also had vague hopes of creating web games for teaching sixth graders arithmetic skills. My previous experiences with the aforementioned technologies were very limited in scope, and I would most definitely classify myself as an amateur, if not a hobbyist.

Yes, you will need to work through this book. It very much follows the form of a workbook designed to pass on a single skill. More so than the technologies it is composed it, it does an exceptional job of teaching you what actually goes into a game. I had zero difficulty, after working through the text (it took me roughly 20 days), moving onto my own projects of similar scale and scope. How many texts have you worked through that explained only how to complete the pet project of the author?

This book is most definitely not like that. In some sections, such as chapter 6 on handling sprites, it goes into more than enough detail than the in-book project really needs. Several side cases are explained for related scenarios that will be immediately helpful to anyone looking to move beyond this text and into their own projects. Again, and I can't emphasize this enough, buy this book for the top-notch writing and the in-depth explanation of the systems at work.

I will say that this book is very much a from the ground up work. You won't be working with a any particular graphics library or tool chain. You will be handling everything in a non-abstracted bare-bones manner. This is excellent for educating the reader on what is actually going on when you want to, say, key a sound to an event. However, this detail does make some sections more difficult to follow for the novice reader. That isn't a criticism as the author is very clear that they are not the target audience, but I took a risk and am glad I did.

I would recommend this book to two classes of individuals. For those looking for an introduction to general game programming in a technology agnostic setting, this book outshines much of the competition. The writing is clear, concise, informative, humorous, and never condescending, even when explaining difficult bits of information.

I would also recommend this book for anyone looking at moving beyond a basic understanding of HTML5 programming in general. The chapter on user interface alone was directly applicable to the work I was already doing on an application for managing my classrooms. Don't let the subheading "2D Game Programming" fool you, there isn't anything in the book that isn't directly applicable outside of that scope.

If you need any further help making the decision on if this book is right for you, consider that it has a three chapter explanation of time, wherein it breaks down everything from linear/non-linear motion to developing a tick based time system for manipulating time in a game setting. That sounds pretty extreme, but I never once felt like the author was talking over my head or excessively using jargon to abstract away a discomfort with the material.

It is clear the author loves what he does and takes pride in his work. As an educator, I couldn't ask for more in a technology book than this book delivered.

2 of 2 people found the following review helpful.
Excellent introduction to game development
By Eric Lifka
This is a very good book. It does exactly what it says it will do and it does it quite well. The code examples are clear, concise, and plentiful. The tips scattered throughout the sections provide depth to areas of interest that can be glossed over on a first read through. Most importantly, this book covers the process of creating a game from beginning to end. A lot of resources on this topic focus only on the code, glossing over some areas that are really quite difficult. This book covers topics like sprite sheet creation, audio asset creation, how to load and use such assets, and other topics that are often not covered.

A potential reader should be aware of a few things:
- This book is dense. Each chapter covers a lot of material and if you're coming at the subject matter fresh then it will take effort to grasp the material. The effort is worth it of course.
- This book is not meant to teach you Javascript or how to program. The author even mentions this at the beginning of the book, but it bears repeating. You would be much better served reading a book dedicated to learning Javascript first if you don't already have some experience programming in Javascript. Game development is a very dense and very broad topic, there simply isn't any room to teach everything about Javascript first. A good choice would be 'Eloquent Javascript`.
- HTML5 games are largely not AAA games. The main product in this book is a fun 2d platformer style game. If you go in expecting to build AAA studio quality games by yourself you'll be dissapointed.

Those points are not detractors, because the book isn't claiming to do those things. But there's a lot of confusion about what 'Game Programming' is, and about what information game programming books can provide. If you're someone who has some experience programming and is familiar with Javascript and you're looking for a good launching platform to familiarize yourself with game development then this book is an excellent resource.

2 of 2 people found the following review helpful.
Solid gamedev book with nice HTML5 solutions
By Krzysztof Jung
First of all I would like to give some context: I'm a front-end developer with a few years of experience, and that makes me quite familiar with web technologies used in this book. I'm also a hobbyist game developer and I've both read and used some of presented techniques. Thanks to that I'd like to evaluate the book from point of view of both - beginner and more experienced developer.

The book as a whole, is wonderful pack of very helpful and detailed solutions that every game developer would appreciate as an introduction to world of battle tested code patterns.

Even though the game used as main project for learning purposes is very simple, it passes through core game functionalities that appear in almost every project.

Each idea is nicely introduced, described and explained. While beginners will be busy with absorbing every bit of knowledge, more experienced developers can consider proposed architecture and modularisation of game logic. To be honest, an advanced developer could be somehow bored with game logic part, but there are still a few chapters that teach browser specific solutions. The book shows how to build modern web game by connecting to data server, preparing assets for deploy or accommodating game for mobile platforms.

I strongly recommend this book for every person that want to start their adventure with game programming. Most of the book presents very generic knowledge that apply to any platform and will help to build even complex games with clean and reusable code. Those who never tried to write a game running on web browser will know how to deal with all issues specific to this environment, while others can find some clever solutions for common programming tasks.

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